This package has been marked as deprecated, and it's suggested another
alternative is used.
GT VRising GameData
Game data framework and general utilities for V Rising mods.
Last updated | 2 years ago |
Total downloads | 255 |
Total rating | 0 |
Categories | Client Server Mods |
Dependency string | adainrivers-GT_VRising_GameData-0.2.4 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_V_Rising
BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.0.0README
Still WIP, use it at your own risk.
VRising Game Data Library
See V Rising Database for detailed information about V Rising items, NPCs and more.
Installation
Install the NuGet package GT.VRising.GameData
Usage
- Add BepInDependency to your plugin:
[BepInDependency("GT.VRising.GameData")]
public class Plugin : BasePlugin
- Optionally, add the following to your Plugin's
Load()
method. You shouldn't access any of theGameData
properties before initialization is done.:
public override void Load()
{
// ... other code
GameData.OnInitialize += GameDataOnInitialize;
// ... other code
}
- Sample initialization method:
private static void GameDataOnInitialize(World world)
{
// Here you can start using the methods like these:
Logger.LogWarning("All Users:");
foreach (var userModel in GameData.Users.All)
{
Logger.LogMessage($"{userModel.CharacterName} Connected: {userModel.IsConnected}");
}
var weapons = GameData.Items.Weapons.Take(10);
Logger.LogWarning("Some Weapons:");
foreach (var itemModel in weapons)
{
Logger.LogMessage($"{itemModel.Name}");
}
}
- Remove the event hook in your plugin's
Unload()
method:
public override bool Unload()
{
// ... other code
GameData.OnInitialize -= GameData_OnInitialize;
// ... other code
return true;
}
See the sample project here:
https://github.com/adainrivers/VRising.GameData/tree/main/src/VRising.GameData.SamplePlugin